![]() ![]() Remember how everyone hated the curse debuff in Dark Souls? Imagine every death as a curse. First, every time you die in Hollow form, your maximum health bar reduces in size - eventually down to 50 percent. But thankfully, there were an equal amount of bosses that I’d put at the top of my list for the entire series to balance these feelings out, and a number of them made me rethink everything I knew about the series tactically.ĭark Souls II also makes a few major concessions that franchise fans will undoubtedly find polarizing. When I say “mixed bag” though, I’m referring to the fact that a few foes feel like throwaway encounters or clones (in fact, a few are clones, within its own world) - a stark contrast to the complete originality of its predecessors (which, we have gleaned from interviews, has a lot to do with Miyazaki’s direction). But as always, patience will be rewarded, as the Souls games aren’t unfair, eschewing fake difficulty for challenging design. There are still ridiculous hordes of enemies to fight, tons of traps to spring, and locations that are deliberately designed just to troll you. In Dark Souls II, I often would run “errands” while I was back in town and it felt weird in comparison.īut forget all that! I’m sure you’ve been waiting to hear about how difficult the game is, and whether or not the new directors made it more “casual.” Worry not, fellow adventurers, because Dark Souls II is still very much a Souls game in just about every way. This constantly keeps you in the game with zero downtime, always ready for adventure. It wasn’t a huge deal when you had to go back to the Maiden in Black in Demon’s, but Dark Souls felt like such a huge upgrade when it added the ability to level up at bonfires. That said, one thing I didn’t particularly like about this mix of philosophies is how From Software went back to the method of leveling up by speaking to an NPC at the hub world. ![]()
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